In my mind that rules out several mana flowers like Entropinnyums and Munchdew because of the mana investment required to create them; but if that's what you use, then please explain how you get the first one. The Nightshade is a flower added by Botania. Overkill, but it works (1. It is used to transfer Mana, without loss, from a Mana Pool to a natural construct or another Mana Pool without the use of a Mana Spreader. Much like Vanilla Redstone mechanics, it leaves it up to the player to figure it out, only laying out the basic rules. The Rosa Arcana is one of the two flowers in Botania that cannot be fully automated with only Vanilla and Botania mechanics, the other being the Thermalily. 12 so use outdated mechanics or flowers which seem to have been removed. The Manastar is a flower added by Botania. The main concept is to create magical flowers and devices utilizing the power of the earth, in the form of Mana. Endoflame is where it's at. Also, a mana pool can hold 1mil mana and a diluted one 10k. One Spark must be placed on each block that the player wishes to transfer mana between, these will connect to eachother for mana transfer. Mana output is dramatically increased for very long streaks. Although not really an issue, just wanted to point out if you wanted us to be serious about Botania it's going to be rather tricky, seeing as Pam's Harvestcraft's plants seriously nerf the spawn rate of it's flowers. These items are included in Botania, but they can be obtained only in "Garden of Glass" world: Living Root - way to get 2-4 living roots; Living Root (Item) Living Root (Item) - can be used as a Fertilizer, or in recipes of. Living wood textures are too dark and I have a difficult time telling logs/planks/etc apart in my inventory. the munchdews gobble up the leaves from the trees generating mana, this mana is send to a pool by 4 spreaders. The Hydroangeas is a passive generating flower added by Botania. In general, the mana collector is intended for really high volume output that is rare among mana generators. Switch to Endoflames when possible. 26 hours for a single Endoflame to fill a Mana Pool. Requiring a clear view of the sky would prevent hydrangea stacks. Rinse, repeat six times and you have a stack of petals. Generating Flowers produce mana. Pretty much any other Generating Flower besides Hydroangeas will produce more mana overall than Endoflames. It is completely optimal. It generates. TIP: -Range of 3x3x3 (The removed) and 5x5x5 (The addon one). Botania is a magic tech mod based on nature. 7. 12. Automating spawners costs a decent flow of mana. . Jaylocke226 • 1 yr. Thus, an Endoflame produces 15 RF/t and 12,000 RF per coal (which is a fairly poor efficiency), and a. Tons of options. 4 entropinnyums with an elven spreader each can take a piece of tnt every 6. At the start of a botanist's career, only very. 1. It can be used as a building block outside of a Dandelifeon's range. When the "generating mana" state is completed, the Rafluxia will enter a cooldown period for a. Fruit of Grisaia is an late game Botania artefact which does not have diminishing returns and is infinite. Naturally, to balance this, the flower would actually produce more mana than it currently does. D. ) All well-known botanical knowledge is stored within these pages. . A concussive totem - would be crafted mostly with mana infused obsidian - and capture the energy from nearby TNT. -Buffer of 500. Potatoes, carrots etc. there is no reason to worry about not having enough because you didnt use the right generation method because any choice (if automated as it is intended) will provide you with all the mana you need for 99% of the mods contentThe Solegnolia is a flower added by the Botania mod. Without a good infrastructure and gaia mana spreaders, that's actually tough to reach on even one. The “Kekimurus” is one of the tons of fans, the sweet sugar and flavor would be turned into Mana. Generating Flowers produce mana. 10 version, opening the portal cost either 75000 or 150000 mana (depending on whether one or both pools are drained at same time), keeping it open required 2/4 mana per tick. Farms on Botania are fully modular and independent of the type of objects - Stone, Cobblestone, Trees or Pumpkins - it doesn't matter! There are also lots of unique Mana Lenses which provide great possibilities with automation; If you think that Inventarium is the hardest, trickiest storage system; try Botania! Text under CC-BY-SA licenseFor reference, a mana pool can hold 1 000 000 mana. Mana cookies do not have diminishing returns, 1 Mana cookie wil allways restore you hunger to full. It absorbs experience from players in a 3x3 ring around it to generate mana. It is used to generate Mana for the Dandelifeon. Wither Flower - Builds a wither at any height up to 5 blocks up. Worth noting: Generating flowers only link to a spreader automatically if the. Start with Endoflame for sure. . Their Life-cycle is now 1 hour. The low cost mana generation flowers would be disabled entirely, and mana generation would be pushed to either GregTech generator like Garden of Avalon flowers. Everything we need to know to generate mana in StoneBlock 3If you're strategizing about world domination and want to up your game, then this is the livestrea. Easiest way is spamming Endo flames with blaze rods. So if you go online, it seems 100% of people playing Botania make the Endoflame as their first mana-generating flower. 9 build 322. If you happen to have Soul Shards installed, a cow spawner making steaks constantly to feed the flower will make you plenty of mana. Edit: most productive flower as of 1. This mod - Botanical Machinery - will help you automate basically everything from Botania. Also try leading those 3 mana spreaders into a mana splitter and put it next to an altar. Or just throw items at it and watch them smelt! 3: Multiblock manapools This page provides an overview of Botania Flowers. 382. •Range: 11x11x6. MythicBotany. Sun totems - made from wood - would capture mana from light, but require flower petals as a consumable item. It will not absorb experience if full of mana. This post is an example of how to increase the amount of mana gained from a single flower and can be made with entirely early game items if the spreaders are swapped out. You will have to do it if you want to play it, as without this part, botania is not fun. 1 Passive; 4. Assuming you manage to dupe one TNT per tick, your Entropynnium still is worse than a single Endoflame. If you've got automatic farming solved, a Gourmaryllis. It produces Mana by simulating Conway's Game of Life in a 25×25 area around it. Active Flowers require some sort of resource to transform into Mana, be it renewable or not. I filled other mana pools up before, but I placed two new ones in a room where I want to make a portal to Alfheim, but these damned pools just won’t fill up. It can be found in a Stronghold Corridor chest (2. And yet, a single endoflame replaces 60 dayblooms for mana gained per time. In this video we are going. It generates Mana by consuming Cake . The exploitative thing Create enables with the Dandelifeon is that it allows you to actually move cellular blocks without breaking them. Trigger your machines remotely by attacking them from a distance! Extra credit, the pulse from a mana detector hit by a terrasteel sword is one pulse. Any tool. It generates Mana by consuming other Botania flowers. , usually at the cost of mana. It's probably the fastest mana gen I've ever had (never had a use for the ultra-complex gaia generating flowers). 16 (the r1. In the Lexica Botania there's a page called "Numerical Mana". I suggest an endoflame to get started, and a rosa arcana to supplement. Generating flowers must be within a 6 block radius and will send to the nearest Spreader at the time they are. Filling the mana pool from the flower is about emptying the plant asap. Trivia . 7 cake farm also produces a shit ton of mana for KekimurusYeah, splitters are entirely unnecessary for most mana setups, and aren't doing anything for you here. make a generating flower (most people start with endoflame), place it in the world, place the mana spreader above it, place the mana pool nearby (within 8 blocks), and using the wand of the. I have regular mana spreaders with no lense being fed by 1 Gourmayllis apiece. The difficulty to automate it is part of the design - otherwise this flower would be overpowered. Collect it all, and have a dropper on a 3 minute timer with 20 endoflames, and use the TNT flower when it's empty of mana. Welcome to the Botania mod. Craft Tweaker Compat (since 12. The big mana generating flowers come later on at mid-game or even end-game when the Gaia stuff is unlocked. 7. v · d · e Botania Flowers; World-GenI'm not too into Botania that I require more than passive. It generates 50 Mana per point of experience absorbed from a player, or 35 Mana per. It generates Mana from consuming Cake and stores it in an internal buffer. What he said, shift click with the wand on the spreader then the mana pool to make sure those are linked, then shift click the endoflame and then the spreader to link those. 1: Blood magic integration in the form of flower(s) That consume lp/mana and convert it to mana/lp 2: Some sort of flower that smelts item at the cost of mana. You can make animal farms, auto breed them and kill them with Botania. It generates Mana by consuming Wool of specific colors. Mana is the energy system Botania features,. It generates Mana by eating Leaves. If you need more, automate a second one (and a third one etc), or attempt to automate another flower that interests you. Generating flowers must be within a 6 block radius and will send to the nearest. The Dandelifeon is a flower added by the Botania mod. 05% of the mana pool. Botania is a magic tech mod based on nature. 12 so use outdated mechanics or flowers which seem to have been removed. Have a bunch of them surround you, give each one a spreader and have them empty into pools. g. A delay before the pick up can be created by placing it on podzol. When I started this base, that's actually what I was doing. Apothecary components: -2 Brown Petals, 2 Orange Petals, 2 White Petals, Pixie Dust, and Rune of Gluttony. Zone 9b. So, in Botania flowers are not something to "sell", nor how early mana generation or runes being a little bit grindy. . When placed next to a Mana Pool, the Manastar will check every few seconds for an increase or decrease in the stored mana level. Mana generation isn't even difficult if people play with other mods. Welcome to the Botania mod. Mana []. ASUS PRIME H770-PLUS tested with [1. Use extra utilities 2 or botanias mana mirror to keep chunks loaded then get a dark room with a villager just in reach of zombies. There are other ways of transferring mana in Botania, but flowers can only connect directly to spreaders. Kekimurus. 4. A hybrid, with the highest quality, popularity and downloads remain, it’s called “Botania. This item was removed in Botania version R1. Combine a bucket with a piece of dirt, then the dirt bucket with any dynamic tree sapling and it turns to a vanilla sapling. I think that Botania needs another mid-game generating flower that produces more than thermalilies and endoflames but does not cost the 2nd or 3rd…The Mana Pearl is an item added by the Botania mod. Welcome to the Botania mod. World []. It will only generate Mana if the correct color of wool is dropped. Flower Mana Production Flower Mana /sec Daybloom: 0. I have encountered an issue with Botania on my server where a player built huge mana. That's my go to anyway. Read the mana generating flowers section of the book. Upgrade to. 12. 8 if you feed it a more diverse diet. We sell dahlia tubers and. For this reason, had to get most of my information from wiki’s and in-game testing, so some of the numbers may or may not be completely accurate, but I feel like they’re pretty close. 2] PneumaticCraft: Repressurized's heat system, with Galacticraft's gasoline as fuel for each advanced liquid compressors as heat sources. Botania doesn't like to show you numbers and such, which is both a blessing and a curse. 67mn/s With one TNT every three seconds. My last idea is to add an "adaptative config" system. 7K views 10 months ago How To: Botania. Of course, you can always try to optimize your existing farm designs so they work more efficiently, but that's a given. 7. Join. Infinite mana for a bit of passively generated RF. I suggest an endoflame to get started, and a rosa arcana to supplement. Requiring a clear view of the sky would prevent hydrangea stacks. After accumulating some Mana set up a runic altar and make yourself a gourmyalis, my personal favorite Mana gen flower. Not a botania expert, but WRT flowers, if all you need them for is petals, there is a built in mechanism. 16. I think that Botania should be gated by TC's research and GregTech. Try them all, can't go worse than what you already have. ago. ago. With all this upgrading, it’s time to take a hard look at your mana generation. 12. The mana detector simply outputs a Redstone Signal when it's receiving mana. It converts all Mana directed into it to Redstone Flux . You'll get between 4-5 full mana pools even with the efficiency loss of a regular mana spreader. Its unneeded as long as your timings are correct as the flower absorbs the blast. 150k RF or so per beet burger in the culinary generator. An active mana generating flower that will devour wool of the correct color dropped within range. The Hopperhock is a flower added by the Botania mod. It has a lot of helpful early game tools and a couple late game tools, and finally, it is a flower mod, so it only makes sense that it offers a way to make shimmerleafs and ethereal blooms. Much like Vanilla Redstone mechanics, it leaves it up to the player to figure it out, only laying out the basic rules. To make one Terrasteel Ingot, throw all three ingredients onto a Terrestrial Agglomeration Plate set on top of a checkerboard. Crafting recipe: Crafting and texture. Nov 3, 2015. So as soon as the pool starts accepting mana, the detector will send another pulse to get things moving again. ASUS PRIME H770-PLUS tested with [1. " I believe you have the slowest 3 flowers for mana generation. TheRealWormbo • 2 yr. Under the current system, you have a relatively easy crafting chain - then you use something like a Rannuncarpus to place your cell blocks in good positions to make HUGE amounts of mana. (But you probably knew that already. The jaded amaranthus needs 100 mana every 1. It generates Mana by absorbing the explosion of a block of TNT. That's my go to anyway. An item used in advanced crafting. Then get living wood and rock and start mana generation. 38. A fancy mod with Mana, Mystical Flowers, Elves and the Gaia. I spent the past week coding this new electricity system for my unreleased mod. Stackable. For convenience, if a block happens to have an entry in here, it can be sneak-right clicked on with the Lexica Botania to open said entry. It is a magic mod commonly described as Magitek despite its core focus: magic from flowers, sometimes known as botanurgy or botanism. The strength of a Redstone signal. 9 and up. Some reason to keep building the mod after you have finished your basic terrasteel gear. The spectrum of Generating Flowers can be arranged in two groups, Passive and Active. -After a minute (1 min) will transform blocks from one thing to another. Unstable Goo. My question is, is it even plausible to play the mod without using Endoflames? Each mana pool is defined to have 1,000,000 mana, so to get an SS shatterer you need 1000 mana pools and that brings you to 1,000,000,000. There are other ways of transferring mana in Botania, but flowers can only connect directly to spreaders. The mana it generates fluctuates. It gathers mana from nearby generating flowers or adjacent Mana Pools and transfers it through pulses to Mana Pools, Mana Spreaders, and other mana accepting blocks. Getting them to use sugar cane semantics and require water directly adjacent to their root level would make them a damn sight more attractive, as well as. If that Water. Then arrives Magical-themed mods and each has its unique way to create something new. It takes over 800 charcoal to fill a mana pool with the Endoflame. Especially now EE3 has been released and I can just throw blocks of aeternalis fuel at them. Heisei Dream A functional flower that will use mana to awaken feelings of anger in nearby mobs. The Rafflowsia is a generating flower added by Botania. 16. As others suggested, the Loonium is nice. An active mana generating flower, this is the most complex and most rewarding of the mana generating options. 16 (the r1. There are also lots of unique Mana Lenses which provide great possibilities with automation; If you think that Inventarium is the hardest,. Almost all builds with a lot of mana generation require a lot of legwork, which is part of the reason dandelifeon is an all-around B-tier flower. Many of the generating flowers are rate-limited anyway. Etropinnyum is the explosion flower. It converts all of the Mana from each burst into 10 RF per 1 Mana. Apothecary recipe: Recipe and texture. Being a mod with interesting a different crafting mechanics, being a challenge to automate (probably THE most interesting mod to automate, along with AE2 and its channels) are the thing to "sell". Garos_the_seagull. If one wanted to automate it, when a pool is below x%, kick on a generator flower/system. Fastest single-flower farm. (But you probably knew that already. The level of generation between the two is like on another level. The Agricarnation is one of the functional flora added by Botania. StrawberryBalloons • Lexica Botania • 4 mo. For mana gen the first stage is yes endoflames, skip hydroangeas they're even less useful than dayblooms. This block utilizes mana to apply multiple enchantments from Enchanted Books to an item without consuming the books. most people would've used a couple dozen thermalillies, but in. Automating the cake crafting can be done in botania but is definitely easier with other mods. Above that pool is a mana spreader, with bore lens, pointing back through the potential trees, to a diluted mana pool on top of the orginal redstone mana spreader. I think that Botania should be gated by TC's research and GregTech. Looking to automate mana generation in botania, however most guides aren't on 1. It generates Mana from food. Go to botania r/botania • by. 4 input cells is the best (lowest) possible. If not, you should think how overpowered you want it to be. Give it a shot will you, before making a list. It's a mod. An active mana generating flower that will devour wool of the correct color dropped within range. You could also use botania's flowers and grind the petals into floral powder. ago. Floating Daybloom is a block added by the Botania mod. Cells within a 3x3 around the flower are basically "absorbed" and that's how the mana is generated. Business, Economics, and Finance. It will consume all leaf blocks within range, followed by a cooldown period of 80 seconds. Rinse, repeat six times and you have a stack of petals. This allows for the flower to be a usable semi-automatable feature in botania that can be a very effective "emergency generator". MythicBotany is a mod that expands botania a little bit. Today we start playing with Botania 1. Functional Flora - flowers providing utility like powering furnace, killing mobs etc. I just couldn't supply wool per second in any fashion that was competetive with botania's other flowers. I adapted my tree farm to double as mana gen in tekxit. The Gourmaryllis provides a mana bonus of up to ×1. ago. If you hold the book and hover over something from the mod, you can sneak+ctrl to open the book straight to that item's page. The flower. Join. All the necessary information is in the lexica botania. It is used to transfer Mana, without loss, from a Mana Pool to a natural construct or another Mana Pool without the use of a Mana Spreader. 5 seconds. Let's talk about mana, shall we? . Tree farm, blaze farm, witch farm. All information about this mod is thoroughly documented within this book. Botania, Ch 1: ~•>Magic mods have their creative way to transform and stay high. ;) The Manastar can be used to see if you're making a gain or loss on your mana usage. make a pen that fits the radius. Mana Fluxfield: Converts Mana into RF at a rate of 10 RF per 1 Mana. In this video we are going. And a very efective method of transporting all that mana. Chris Becke said: A bunch of things could have been done to make passive flowers more inconvenient for mass mana generation. Each square in the 25x25 area is referred to as a Cell. (Also DynamicTrees is getting removed in the next update) 2. The Kekimurus mana generation rate is merely 22. Alfsteel: Made like Terrasteel but with alfheim resources. If you pump about that much mana and a bit more into the pickaxe, that caps it out, at which point I believe it just stops absorbing mana. No flower can have both generating and functional effect - this is. enigmatica 2 expert has been a lot of fun but ive pretty much only progressed through the tech mods, with. Craft Tweaker Compat (since 12. The limiting factor on the tnt mana generation is how quickly you can empty the flower once the tnt has gone off. Continue this zig-zig back and forth, 8 high, with a final mana spreader shooting the mana back down to a mana pool that feeds the original redstone mana spreader. The colors of wool it accepts follow the standard metadata. i would like to know peoples prefered mana generation methods. The Gourmaryllis generates Mana by consuming. Manapool: Holds 1,000,000 Mana. It attempts to eat a block of Leaves every 4 ticks, and checks an area 8 blocks around it horizontally and 16 blocks above. And to craft flowers in the Apothecary, any seed works, so you can easily convert any resource into seeds, and use those. 3%). Also make sure all flowers are connected to the spreader. Mana generation works only with Botania installed (obviously), but the flowers are useable for decoration with or without other mods. Cells can have two possible states: Live: the cell has a Cellular. This block stores Mana from generating flowers and supplies it to nearby Mana consuming flowers and any adjacent Mana Spreaders. This is also starting with an insanely high level, so that changes things. If a version below 1. " I believe you have the slowest 3 flowers for mana generation. As for really good flowers, the Gourmaryllis can output a whole lot more mana than one of the later game flowers, if you can optimize it enough. I'm trying to make hopper botany pot. TheRealWormbo • 2 yr. Playing AllTheMods 3 remix so have plenty of automation-type mods available but am looking for a server-friendly version which shouldn't cause issues with lag. ago. If not, consider playing around with the other flowers, or gourmarylus. It includes a Lexicon chapter with a search feature. Probably the best potential mana generation for vanilla. 16 and go over how to get started with the mod and how to set up some early game mana generation using the endoflame!==. I remember back when Vazkii posted here asking for some help on rebalancing generating flowers, and posted mana generation numbers for all the different generating flowers. There are always leftover leaves so the plant gatherer can still get saplings. It's clearly an interesting flower to work around, but if you are looking for the best mana generation, an experimental flower is clearly not the best choice. A Gather golem collects the wood and puts it into a Crafty Crate, and the resulting planks are Spectranthemum'd to an Endoflame patch. • 10 days ago. Otherwise, go on a farm spree, and manually farm countless amounts of wood. I basically have 3 areas with passive generation: 2 for the Alfheimnenwhatchamacallit and 1 for my catalysts/mana mirror. are easy to sort logistics for. Here are the numbers behind it: 1. Munchdew (2x Birch) + Endoflame (Charcoal or Charcoal Block requires ActuallyAdditions ) ~50000 mana per hour. A single entropinnyum can recieve a piece of tnt every 24 seconds. Not a botania expert, but WRT flowers, if all you need them for is petals, there is a built in mechanism. Place a sticky piston next to it with a block on it. If you are willing to use a few steps more: wheat, soy beens, red beet, pineapple for a beet burger over some intermediate steps. According to the Lexica Botania, it is primarily intended to be used as an ’emergency’ Mana source, rather than for a continuous supply. currently i am playing foolcraft3 with botania r1. 10) : r/feedthebeast. Entropinnyums eat explosions and generate a huge amount of mana. Some of its features are listed below: The mana infuser: An upgrade to the terrestrial agglommeration plate that requires gold an shimmerrock underneath and besides Terrasteel allows to create Alfsteel. if adding mods an option then check out Practical Logistics, although I'm not sure if it was updated to 1. Flowers that eat things like netherstars or diamond blocks, or a psudo-beacon-flower that generates mana based on the pyramid built beneath it. if adding mods an option then check out Practical Logistics, although I'm not sure if it was updated to 1. To follow up, max mana on a mana tablet is 500,000 mana. if you would like to provide your starting gen and head into your medium method then conclude with your ending op method feel free to provide that information. This setup is not just the most optimal one you've found. An encyclopedia of everything Botania. Botania is a magic tech mod based on nature. The world gen flowers are too much random color everywhere. CryptoFlower will then revert to "Botania Flower 736" - which is the fallback "bug report" flower. There are a couple of niche ones, like the Narslimmus that eats slimes, another one that drains your. Try to automate it to 15 or more unique flowers! Botania on 1. A mana farm I created using multiple carpet dupers to get infinite fuel for endoflames leading to a huge amount of mana productionTags:Minecraft botania bota. ago. It generates Mana by consuming Cake . The general arrangement for spark based mana storage would be some number of pools in the center of a room for a mana buffer, and all your input/output pools. 𝙄 𝙝𝙤𝙥𝙚 𝙮𝙤𝙪 𝙖𝙡𝙡 𝙖𝙧𝙚 𝙝𝙖𝙫𝙞𝙣𝙜 𝙖𝙣 𝙖𝙢𝙖𝙯𝙞𝙣𝙜 𝙙𝙖𝙮 𝙩𝙤𝙙𝙖𝙮, 𝙖𝙣𝙙 𝙞𝙛 𝙣𝙤𝙩. The internal buffer will fill from consuming five slice of a Cake. Mana Spreader. MythicBotany is a mod that expands botania a little bit. A functional flower that takes item sprites dropped in the world around it and places them in an adjacent inventory. The Lexica Botania is the repository of all knowledge for all botanical matters. Rannuncarpus flowers plant the saplings on a Botania dirt type (the green one in this case). 3a. A supply of cakes + dispenser + a floating hourglass set to around 30 seconds (8 slices + 4 sec per slice). The mana going to and from the mana tablets seem to provide an inconsistent loss and/or gain of mana in the pools. The frequency of each type of ore is determined by the natural generation rate. 25°F to 30°F. Showing, recommending, and explaining many of the flowers that generate Mana inside of Botania alone. The Rosa Arcana is a generating flower added by Botania. Heisei Dream A functional flower that will use mana to awaken feelings of anger in nearby mobs. Get your survival checked out, analyze which resources you can get easily or automatically (or produced from nothing), and analyze the info in the Lexica Botania about the generating flowers to see which could benefit the most from your. Food items which restore 13 or more hunger will have their value reduced down to 12 hunger. Crafting recipe:. While a Gourmaryllis is digesting a. It is equippable in the Amulet slot. The Rosa Arcana is useful as an XP sink, but not a consistent source of mana, and similarly the Munchdew is a weak, "utility" sort of mana generation. Yes (64) The Spark is an item added by the Botania mod. So you can easily get by just manually filling the hopper of a semi-automated setup every so often while you do other things. List of changes:The Terrasteel Ingot is an item added by the Botania mod. Just doing the maths on that and as it turns out 32 endoflames at max capacity is less than 5% /s of what an orechid needs to run at a decent rate. Botania Flower Mana Generation Numbers SPOILER Daybloom: 1 mana every 12 ticks (10 is primus) Nightshade: 1 mana every 12 ticks (10 is primus) Hydroangeas: 1 mana every 2 ticks (every tick if raining) Thermalily: 20 mana every tick Arcane Rose: 50 mana per experience point Endoflame: 3 mana every 2 ticks For reference, a mana pool can hold 1 000 000 mana. 4 average (240 in active phase) Entropinnyum: 6500 per TNT ; rate limited by spreader Kekimurus: 450 Munchdew: 160 per Leaf ; 3200/second theoretical maximum Gourmaryllis Spectrolus: 100 per Wool Rosa Arcana The Rosa Arcana is a flower from the Botania mod. If one wanted to automate it, when a pool is below x%, kick on a generator flower/system. 7-I use 12 Gourmaryllis all on Enchaned Soil eating Pam's Harvest toast only at a 2 second rate. While equipped, the user can see: Mana bursts, even if obscured by walls. The "classic" Botania mana system that involves other mods is to have some sort of lava generation system that feeds thermalillies, though I found that a bit tedious compared to feeding endoflames. As soon as the mana pool fills, the spreader stops spreading and the last piece of food will leave a bit of mana in the spreader and the flower. Edit2: managed to exceed 130k per second with multiple flowers in base Botania 1. It receives Mana from a burst emitted by a Spreader. I have 4 2x2 spruce trees in a square, one muchdew per tree. Now, if you had a slower trickle of wool, and a spectrolus system that only kicked on to meet sudden, brutal, mana demands, you could use it as kind of an emergency system to keep storage from bottoming out. Snow Flower - Generates mana while it's snowing. All The Mods 6 - Botania is a pain. The biggest problem I have right now is thinking of a way to automate mana generation, as a lot of the flowers that generate more mana seem to require food or items to be placed near them. The trick here is alternating between two foods, and having a timer so you don't waste it.